At DefianceMC.com we have rules for the server use that hopefully benefit every player and make the games play as fair as possible. Please take time to read our rules before joining the server.
> Any Coordinate Mod
> Any variation of Printer
> Armour Status HUD
> Console Client
> Coordinate Mods
> Damage Indicators
> FPS Mod (Not the ghost client)
> F3 + B (Shows entity hitboxes)
> In-Game Account Switcher
> Just Enough Items
> JustPvP Mod Pack
> Hyperium Client
> Keystrokes
> LabyMod
> Memory fix
> Cosmic Client
> Badlion Client
> Falcun Client *
> Feather Client
> Luna Client
> Alpine Client
> Crystal Client *
> Orbit Client *
> *You can use the minimap which shows members of your group on the map
> PvpLounge
> Optifine
> Pixel Client
> Lunar Client
> MiniMap (without entities)
> Potion Status HUD
> Replay Mod
> Schematica
> Printer
> Togglechat
> Toggle Sneak
> Toggle Sprint
> WayPoints
> World Downloader
> 5-Zig
> Ping Tags
> Macros (AutoText)
> Any sort of Ghost / Inject / Program Client (Vape, Drip, Koid, etc)
> Any sort of Hacked client
> Autoclicker
> Debounce time that is less than 10 or greater than 10
> Rebinding attack key from Left Click
> Auto Farm
> Auto Fisher
> Auto Jumping Modifications(Auto jumping even without a modification is a punishable offence)
> Auto Sign
> Cavefinder
> Chest-ESP
> Inventory Tweaks
> Left Clicker
> Scripts (Allows you to auto-complete a task, AutoText is allowed)
> Minebot (Only AFK-ing)
> MiniMap (With entities)
> MintClient
> Player ESP
> QuickCraft Mod
> Reach
> X-ray / texture packs
> Free Camming
> Pearl Trajectories
> Disabling prefetch/sysmain/pcasvc/dps
> Our server has no regen walls, so cannoning should not be that hard and it can be simpler without causing any problems, here are some rules we have applied:
> Any cannon that shoots AT OR ABOVE 319 is not legal as it is not necessary
> 3 second rule for cannons(Cannons that shoot faster than 3 second is considered prohibited.)
> You may only hit one wall per shot of your cannon. So, by adhering to the 3 second rule, you should only be going through one wall per 3 seconds at most.
> You can only fire one cannon at a time at one base.
> As of now, these are the rules of our cannoning, just keep cannoning simple and neat
**Disallowed Cannons:**
> Any cannon that shoots AT OR ABOVE 319 is not legal. Cannons that go over 319 at any point during the path travelled from cannon to wall are subject to this rule.
> Mid Air Cannons (At any Y level)
> U-Fusions (HOWEVER, defensive U-Fusions are allowed inside of your buffer as a counter cannon.)
> TNT Arrays
> Push Cannons
> Left/Right Cannons
> Diagonal Cannons
> Roof Cannons
> Phase Cannons
> Corner Cannons
> L Stackers
> Lofters
> Trapping yourself with cobwebs to make yourself invulnerable is **NOT** allowed. (7 days ban).
> Any sort of insiding results in a permanent ban.
> Factions are **not allowed** to mine/creeper egg/tnt their value whilst being raided. A raid begins once the faction raiding you have started building their cannon or box. You are allowed to take down your spawners **30 mins** after the last shot has been fired. You are also allowed to take down your spawners **30 mins** after the cannon box has not been touched (5 Day Ban to Player who Mined + Value Given to Raiding Faction with Proof).
> Placing any sort of block (water, obsidian) next to or on spawners is **prohibited**. If a faction raids you and you have blocked spawners, they will receive all the blocked spawners from a staff member.
> Using Gen Buckets (Sand, Obi, Cobble) is not permitted to defend your base during a raid. If a player uses this during a raid the player will be awarded a 7 day Ban.
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